Search Issue Tracker
By Design
Votes
0
Found in
2017.2.0b1
Issue ID
923643
Regression
No
VR Stereo Display is named as null when calling XRSettings.loadedDeviceName
To reproduce:
1. Open attached project;
2. Open "test" scene;
3. Make sure that XR is enabled and Stereo Display is set (Edit > Project Settings > Player > XR Settings);
4. Enter Play mode;
5. Notice XRSettings.loadedDeviceName throws null to the console.
Expected result: Console shows the type of XR device that is currently loaded.
Actual result: Console shows null when Stereo Display (non head-mounted) is set.
Reproduced on: 5.5.4p1, 5.6.2f1, 2017.1.0b10, 2017.2.0b1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
Add comment