Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.4.0f3
Issue ID
819362
Regression
No
[macOS][Metal][AMD][Intel] OSX Metal build runs slower than GLCore - Low Poly Strategy Prototyper project
Steps to reproduce:
1. Open attached project
2. Disable VSync in Quality Settings
3. Change graphics API for Mac Standalone to Metal
4. Build 'Elements Preview' scene (Assets/Low Poly Strategy Prototyper/Assets Preview Scene)
5. Run the built game (Fantastic, 1440 x 900)
6. Take a note of the FPS of the player (should be displayed at the top left corner of the screen)
7. Change graphics API for Mac Standalone to OpenGLCore and repeat steps 4-6
8. Compare the FPS in both builds, notice how Metal build runs significantly slower
My results:
Fantastic, 1440 x 900 (on AMD gpu):
Metal: ~125 FPS
GLCore: ~200 FPS
Fantastic, 2880 x 1800 (on AMD gpu):
Metal: 34-40 FPS
GLCore: 55-60 FPS
Fantastic, 2880 x 1800 (on Intel gpu):
Metal: 7-12 FPS
GLCore: 15-25 FPS
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Add comment