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Not Reproducible
Votes
0
Found in
5.4.0f3
Issue ID
819525
Regression
Yes
Calling GameObject.Find corrupts child Canvas hierarchy active state
How to reproduce:
1. Open the attached project and the "BugScene" in it.
2. Expand Main Canvas in the Hierarchy and notice InactiveGameOpject child can be seen even it's parent is inactive.
3. Enable InactiveGameOpject and make it inactive again.
4. Play the scene and notice child Canvas image can be seen again.
Expected behavior: Child Canvas active state is not corrupted while calling GameObject.Find.
Actual behavior: Calling GameObject.Find corrupts Canvas hierarchy active states.
Reproducible: 5.3.5p8, 5.3.6p2, 5.4.0f3, 5.6.0a1
Not reproducible: 5.2.4f1, 5.3.5f1, 5.5.0a5
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