Search Issue Tracker

0
votes
Fixed

Error when compiling surface shader when dynamic loop depending on World...

Shaders

-

Nov 30, 2016

-

Version/s: 5.5.0f3

Steps to reproduce: 1. Open attached project 2. Select "TestShader" in project view 3. Compile shader Result: error "Surface shader ... Read more

0
votes
Fixed

Build And Run fails to run build name with non-URI characters (i.e. spac...

WebGL

-

Nov 29, 2016

-

Version/s: 5.5.0f3

To reproduce: 1. Create a new project 2. Switch to WebGL 3. Press Build&Run 4. Create and select a "New folder" Actual result: "i... Read more

0
votes
Fixed

Model disappears when switching to Metal editor

OSX

-

Dec 01, 2016

-

Version/s: 5.6.0a5

To reproduce: 1. Open attached project 2. Open the "Example" scene 3. Switch the graphics API to Metal Notice that the ear model dis... Read more

0
votes
Fixed

"UnityReportWWWSentData" crash

--

-

Nov 18, 2016

-

Version/s: 5.3.6p7

Read more

1
votes
Fixed

[iOS] Destination folder created even when build fails

iOS

-

Dec 01, 2016

-

Version/s: 5.6.0a6

To Reproduce: 1. Click build in iOS build settings. 2. Enter any new folder name. 3. Click save. 4. The build fails (for some reaso... Read more

0
votes
Won't Fix

[iOS] Slight increase in app & binary size since 5.4

iOS

-

Dec 01, 2016

-

Version/s: 5.6.0a6

To Reproduce: 1. Build empty app with 5.6 & 5.4. 2. Archive it in Xcode 3. Observe: - app without binary 5.2mb vs 5.1 vs 4.9 (5.6... Read more

0
votes
Duplicate

New components in Unity 5.5 and 5.6 need icons

Editor - Other

-

Dec 01, 2016

-

Version/s: 5.5.0f3

Click the Add Component button in the inspector and go through all the available options. Quite a few recently added components have... Read more

0
votes
Fixed

NetworkDiscovery.broadcastData changes when entering Play mode

Networking

-

Nov 30, 2016

-

Version/s: 5.5.0b11

Reproduction steps: 1. Open the attached project in Unity 2. Open the "Scene" scene 3. Build and run 4. Wait till it says "Initializ... Read more

1
votes
Won't Fix

[iOS] Transparent areas of a texture become opaque after un-premultiplic...

iOS

-

Dec 01, 2016

-

Version/s: 5.4.2f1

On iPhone 6 Plus and 6S Plus, when shader performs un-premultiplication of a pre-multiplied texture, all the transparent areas turn ... Read more

1
votes
Fixed

ParticleSystemRendererVertexStreams fails on WSAPlayer (UWP / Metro)

Shuriken

-

Dec 02, 2016

-

Version/s:

The DOTNET code path fails in ParticleSystem.bindings for Set/GetActiveVertexStreams, but the reason is not obvious. Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.