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Sprite Packer does not repack Atlas when sprite meshes are changed with ...
To reproduce: 1. Download and open attached "repro913928.zip" project.2. Enable Shaded Wireframe rendering mode in Scene view.3. Ope... Read more
Crash at GfxDeviceD3D11Base::EndBufferWrite when launching Unity with a ...
Workaround:-update graphics card drivers-Use -force-glcore argument when launching Unity. You can read more about command line argum... Read more
Crash at D3DKMTCloseAdapter when launching Unity with a GPU which has ol...
Workaround:-update graphics card drivers-Use -force-glcore argument when launching Unity. You can read more about command line argum... Read more
Renaming Animation Clip and creating another Animation Clip at once resu...
How to reproduce:1. Open attached "BugRename" project and "Repro" scene2. Click on "AK" Prefab and go to Inspector --> Animations... Read more
Selection.transforms, Selection.gameObjects and Selection.GetFiltered re...
How to reproduce:1. Open the attached '915931.zip' project2. Open the 'SampleScene'3. Select all GameObjects in the Hierarchy4. In t... Read more
Crash at D3D11CreateDevice when launching Unity with a GPU which has old...
Workaround:-update graphics card drivers-Use -force-glcore argument when launching Unity. You can read more about command line argum... Read more
Crash at D3D11CreateDeviceAndSwapChain when launching Unity with a GPU w...
Workaround:-update graphics card drivers-Use -force-glcore argument when launching Unity. You can read more about command line argum... Read more
Development builds create output_log.txt file even when 'Use Player Log'...
To reproduce:1. Open a new Unity project2. File --> Build Settings3. Choose Windows Standalone build4. Tick "Development Build"5.... Read more
Importing a specific prefab that gets corrupted on Unity 5.5 crashes editor
To reproduce:1. Create new project2. Import attached prefab Expected: prefab will be imported, message about corrupted prefab will b... Read more
Importing FBX with custom FPS defaults the FPS to 12.5
Steps to reproduce:1. Download attached fbx file2. Import it to a new project3. Check the FPS count in the animations tab of the imp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used