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Crash in "NullCheck(this_ptr=<unavailable>) at il2cpp-codegen"(IL2CPP) w...
Application crashes when input field is cleaned or text is added. Reproduction steps:1. Open the attached project.2. Build and run t... Read more
[2D] Newly created Sprite Mask has Sprite preset to a latest sliced Sprite
[2D] Newly created Sprite Mask has Sprite preset to a latest sliced Sprite Steps to Repro: 1. import a Texture2. set the Texture Typ... Read more
Profiler does not update when frame skip button is pressed
Steps to reproduce:1. Start a new project2. Enter play mode3. Open profiler and start recording4. Pause the game5. Click the third b... Read more
Changing name of a bone while configuring avatar, name does not save
To reproduce:1. Open attached project "animationavatar.zip"2. Open "k.unity" scene3. Select Assets > Ethan > EthanAvatar4. Pre... Read more
Entering play mode while editing avatar throws InvalidOperationException...
Entering play mode while configuring avatar throws InvalidOperationException error and when exiting play mode, editor returns to the... Read more
Pressing Pose > Reset and then Apply in the avatar configuration, you ca...
To reproduce:1. Open attached project "animationavatar.zip"2. Open "k.unity" scene3. Select Assets > Ethan > EthanAvatar and p... Read more
[OSX] Project selection window position is locked when it is opened whil...
To reproduce:1. Launch Unity2. Choose 'Open' option3. Move launcher window until project selection window will be opened(gif attache... Read more
[LOD] Blinking artifact at SpeedTree cross-fade animation when several t...
Steps to repro: 1. Open attached project and '1_SpeedTree_Customization' scenes;2. Scroll in and out to invoke SpeedTree transition ... Read more
[WebGL] UnityWebRequestTransport error for hardware statistics request
-e: see title, error doesn't show when disabling hardware statistics--works in 2017.1.0b8, doesn't work in 2017.2a1 -repro:--open at... Read more
[Regression] 'Thread::EqualsCurrentThreadIDForAssert' assertion after sw...
Steps to repro: 1. Open attached project and '9_Realtime GI' scene;2. Go to Lighting settings (Window -> Lighting -> Settings)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used