Search Issue Tracker
Trail gets fractured when an object with a Trail Renderer Component move...
To reproduce:1. Open the attached Unity project "BugsReportLab.zip"2. Open "Main" scene3. Click on AnchorWorldContainer --> Machi... Read more
[.NET 4.6] Editor freezes upon exit, if anything was uploaded to a local...
Repro steps: 1. Open Unity and create a project2. Go to "Edit" -> "Preferences..." -> "Cache Server" -> Change "Cache Serve... Read more
[UWP] Copying text from Microsoft Edge throws an error in Visual Studio
Steps to reproduce:1. Open any Unity project2. Build for UWP3. Open VS solution4. Deploy on local machine5. Open Microsoft Edge6. Co... Read more
Calling an external function from Mac bundle crashes editor
To reproduce:1. Open project2. Play scene Expected: scene will be played, if there are any errors, they will be shown in consoleActu... Read more
[Oasis] Viewport is aligned to bottom left corner when render viewport s...
Steps to reproduce:1. Open attached project "AdaptiveRepro.zip"2. Open "main" scene3. Open Holographic Emulation window and connect ... Read more
[OpenGL] CG Shader + Matrix Vertex Output doesn't render on OpenGLES2
Steps to reproduce:1. Download "ShaderMatrix.zip"2. Open the project and build it to iOS3. Deploy to iPhone 54. Click "Matrix Shader... Read more
[IL2CPP][iOS] 'UnityLinker.exe did not run properly!' error when buildin...
Error related to UnityLinker.exe appears when building a particular project with IL2CPP and code stripping enabled. Steps to reprodu... Read more
Crash at GenericDynamicVBO::ReleaseChunkInternal when launching Unity wi...
Workaround:-update graphics card drivers-Use -force-glcore argument when launching Unity. You can read more about command line argum... Read more
Editor crashed when AnimatorOverrideController is replaced with a runti...
Steps to reproduce:1. Download attached project and open "Pokédex Screen" scene2. Enter play mode Results: Editor crashes when Anim... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used