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[SerializeField] Build fails with errors when using a serialized field d...
How to reproduce: 1. Open the user attached "2019.3 - Test" project 2. Build this project 3. If no error, Build again, the error sho... Read more
Wrong messages are displayed for Redo in the Edit menu when using custom...
How to reproduce: 1. Open the attached "case_1180415-_1_Circular_Menu (new).zip" project 2. Load SampleScene (Assets -> Scenes) 3. S... Read more
[InputSystem] Custom devices not re-created after domain reload
1. Install CustomDevice sample. 2. Create an instance of the custom device using the Tools menu 3. Trigger a domain reload via a scr... Read more
"Recalculate Lightmap Scale" makes LOD scale in lightmap be based on the...
"Recalculate Lightmap Scale" in the LOD component makes LOD scale in lightmap be based on the least detailed LOD instead of the high... Read more
[Mobile VR][Android] Build and Run fails if Virtual Reality SDK's contai...
How to reproduce: 1. Create a new Unity project and switch to Android platform 2. Go to Project Settings -> Player -> XR Settings 3... Read more
[HDRP] Refraction fades to sky color on the edges of the screen
How to reproduce: 1. Open the attached project ("case_1184935-Refractions.zip") 2. Open the repro scene ("New Scene") 3. Move the "S... Read more
[IMGUI] Weight text is clipped in CineMachineTargetGroup preset asset
Weight text is clipped in CineMachineTargetGroup preset asset. Steps to repro: 1. Create a new Project. 2. Windows > Package Manage... Read more
The error "Failed to create Convex Mesh from source mesh" appears when c...
To reproduce: 1. Load the attached project 2. Load the scene included 3. Select the armchair model in the scene 4. Toggle the 'Conv... Read more
[IMGUI] Dolly Track Waypoints "Roll" text is clipped in CineMachineSmoot...
Dolly Track waypoints "Roll" text is clipped in CineMachineSmoothPath preset asset. Steps to repro: 1. Create a new Project. 2. Wi... Read more
Fatal Error "CheckDisalowAllocation" when reimporting more than 10 files...
How to reproduce: 1. Open the user's attached "testing.zip" project 2. Right mouse click on the "Localization" folder in the Project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "0x00007FF9D3B9EE3F (nvwgf2umx) OpenAdapter10" when entering Edit Mode of ShaderGraph asset
- Cubemap.CreateExternalTexture() assumes to use the project's color space when native texture pointer is set to sRGB
- Serialization layout error occurs when loading and unloading AssetBundles in a specific sequence
- Surface Shader lighting displayed incorrectly when Point Light is intersecting a Particle System inside Camera Frustum
- Private method is still visible in the Inspector Window's button onClick events when setting it from public to private