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Fixed units of mesurement are hidded then large number is entered
[UI] Fixed units of measurement are hidden then large number is entered 1. What happenedThen you enter number with a lot of digits i... Read more
World space canvas aren't rendered to render texture
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. In hierarchy, select Main Camera and notice that UI Image is vis... Read more
World space canvas flicker when resizing game view
Steps to reproduce: 1. Open attached project2. Open scene "TestBUG"3. Rezise game view and notice canvas flickering Reproducible onl... Read more
[UNET] NetworkManagerHUDeditor producing null reference errors when Game...
Steps to reproduce:1. open attached project2. play the scene3. select 'NM' from hierarchy - 2errors each frame printed out Read more
Multiple properties are missing when using custom editor for Rigidbody2D
Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. In hierarchy, select "Cube" GO4. In inspector, inspect Rigidbody... Read more
[VR] 'Run In Background' reverts back to 'false' on Playback
Run In Background in Player Settings reverts back to false every time the scene is played, even though with PlayerSettings.virtualRe... Read more
NetworkManagerHUD in WebGL build has no text elements
Steps to reproduce:1. open 'guiREPRO.zip'2. build for WebGL - GUI has no text elements and forms (image attached) Reproduced: 5.4.0b... Read more
[WSA] Build and Run fails on WSA platform
Both WSA 8.1 and WSA Universal 10 fails to "Build and Run" from editor. Reproducible on 5.3.5f1.Works fine on latest 5.4.0b18. Repro... Read more
[ScaleFactor] animation changes drastically when Scale factor of the mes...
Reproduction steps:1. Open attached project.2. Open "test" scene.3. Disable "eff_skill_001a" game object in the hierarchy.4. Play th... Read more
Certain asset bundles generated by Unity cannot be downloaded by WWW.Loa...
How to reproduce: 1. Open attached project2. Open scene Main.unity3. Play the scene4. Press the 'D2' button to download bundle 'badb... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS