Search Issue Tracker
Won't Fix
Votes
1
Found in
5.2.3p3
Issue ID
755192
Regression
No
[UI] Canvas breaks sprite batches even with no intermediate layer
To reproduce:
1. Open attached project
2. Play testscene
3. Observe that the number of draw calls increases from 1 to 3 when the sprite is on. Note also that there is no intermediate layer of sprites present which should be able to break batching, because there are only 2 layers of sprites in total.
The expected result in this case is that the number of draw calls should increase from 1 to 2 when the extra sprite is on.
Reproducible: 5.4.0a5 (6b220773f9c9), 5.3.0p1 (1e2decc4fa01), 5.2.4f1 (98095704e6fe), 5.0.4f1 (1d75c08f1c9c)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment