Search Issue Tracker
Won't Fix
Votes
1
Found in
5.2.3p3
Issue ID
755192
Regression
No
[UI] Canvas breaks sprite batches even with no intermediate layer
To reproduce:
1. Open attached project
2. Play testscene
3. Observe that the number of draw calls increases from 1 to 3 when the sprite is on. Note also that there is no intermediate layer of sprites present which should be able to break batching, because there are only 2 layers of sprites in total.
The expected result in this case is that the number of draw calls should increase from 1 to 2 when the extra sprite is on.
Reproducible: 5.4.0a5 (6b220773f9c9), 5.3.0p1 (1e2decc4fa01), 5.2.4f1 (98095704e6fe), 5.0.4f1 (1d75c08f1c9c)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Performance Markers Search window shows an empty entry in the list
- Enabling Deep Profiling in Performance Markers Search window breaks Inspector panel buttons when navigating through the marker items
- Dragging selector from selector row background shows preview but does not apply class in UI Builder
- An "InvalidOperationException" error is thrown when TryRemoveItem is used with rebuildTree set to false
- Build fails with IL2CPP error when building on Android platform in a specific project
Add comment