Search Issue Tracker
Fixed in 5.3.4
Votes
1
Found in
5.3.0f4
Issue ID
755201
Regression
No
[Android/IL2CPP] App crashes in GC on a scene is loading when resumed from the background
DUT: SGS6(SM-G920F)/AOS 5.1.1
Steps to repro:
1. Build and run repro project (it is huge - takes time)
2. Go thru loading, pass by tutorial and load the game level
3. Play a bit on the first level
4. Put app to the background by pressing home btn
5. Resume app from the background
6. Try to load any other scene like Garage or other game level
7. Notice the crash in GC on level loading: libil2cpp.so (GC_mark_from+....)
Reproed both on 5.3.0 and 5.3.1
Logcats are attached
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
Add comment