Search Issue Tracker

By Design

Votes

0

Found in

5.4.0a6

Issue ID

755099

Regression

No

[HardwareInstancing][AssetBundles]Non-instanced draw calls are increased after importing instanced prefabs by using AssetBundles

Terrain

-

Steps to reproduce:

1. Open Unity;
2. Open attached 'Instancing-Example' project and 'Main.unity' scene;
3. Enter Play mode;
4. Observe Rendering tab inside Profiler window;

5. Notice that instanced draw calls are batched, that means that instancing works correctly;
6. Close Unity;
7. Open Unity;
8. Open attached 'Instancing-Example_bundle" project;
9. Open 'main.unity' scene;

10. Notice that in this scene all prefabs with instanced shaders are loaded via AssetBundles;
11. Enter Play mode;
12. Observe Rendering tab inside Profiler window.

Actual result:
Non-instancing draw calls are increased comparing to initial project without AssetBundles (see attached actual.png screenshot).

Expected result:
Instancing should produce consistent behaviour when using AssetBundles loading, that means that non-instanced draw calls should be the same as in the initial project (see attached expected.png screenshot).

Notes:
- Reproduced on 5.4.0a6 and on 5.4.0b1 for Windows 10.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.