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FileNotFoundException exception when there are special characters in the...
How to reproduce:1. Open attached project2. Attempt to enter play mode3. Notice error in the console Reproduced on: 5.5.0f1, 5.5.3p4... Read more
Crash in SplatDatabase::RecalculateBasemap when opening the scene which ...
Reproduction steps:1. Try to open the attached project;2. Observe the crash. Expected results: The scene with terrain will not crash... Read more
[Mobile] Stencil buffer on RenderTexture doesn't work on A7 and newer de...
Steps to reproduce:1. Download "Stencil.zip"2. Build the test scene3. Observe the cuboid gameobject in the scene Expected results: c... Read more
Play animation clip button doesn't work if preview was enabled during pl...
How to reproduce:1. Open the attached project2. Make sure Animation window is open3. Open and Play Sprite_Locomotion scene4. Select ... Read more
[Android] Application crashes on start when Development build is enabled
Steps to reproduce: 1) Open Unity and create a new project2) In Build Settings, enable Development Build3) Build and Run project on ... Read more
Particle System Shape property gets corrupted during load (project updat...
Steps to reproduce:1. Open QA attached project "ParticleSystemShapeError.zip"2. Open Test scene3. Enter play mode4. Observe Error th... Read more
Script in assets crashes editor when project is loading (importing small...
To reproduce:1. Open user's project Expected: project loads successfully, editor openedActual: project crashes while loading Reprodu... Read more
[OSX] ContactFilter2D.useNormalAngle does not respond to collisions
To reproduce: 1. Download attached project "ContactFilter2D.zip" and open in Unity2. Open "scene" scene3. Enter to Play mode Expecte... Read more
[Lighting] Vertex lighting artifacts with high intensities
Steps to reproduce:1. Open user attached project "VertexLightingArtifacts55.zip"2. Observe the lights in the Hierarchy and scene vie... Read more
Automatic shader upgrade creates inconsistencies in the line endings
Repro steps: 1. Create a new project2. Create a new "Shader" -> "Standart Surface Shader"3. Open the new Shader file and show the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used