Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.1.0b5
Issue ID
1129908
Regression
No
[Shape] Shape Transform gizmo turns black when a system's transform is scaled negatively
Repro steps:
1. Create a new particle system
2. Expand the shape module, and enable the scale gizmo
3. In the scene view, make sure the gizmo is visible
4. Scale the transform's X to a negative value
5. Observe the shape gizmo turns black
Expected outcome:
The shape gizmo to maintain its colors and shape
Note:
- happens in 19.1 and 19.2
- not a regression; the shape gizmos are a new addition in 19.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Add comment