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A CanvasRenderer with multiple materials doesn't render correctly when r...
Steps to reproduce: 1. Open attached project "RenderIssue.zip" 2. Expand Canvas game object and delete one Image for blue material t... Read more
Instantiating non-readable texture crashes Unity on Texture2D::AwakeFrom...
How to reproduce: 1. Open the attached project 2. Open "scene" scene 3. Select Directional Light, change Obj Array size to 1 and att... Read more
Keyframe at frame 0 generated incorrectly when rotating pbject with child
Steps to reproduce: 1. Open attach file. 2. Open Scenes -> Test scene 3. Open animation window pick any frame except frame 0 and rot... Read more
UI Elements in ScrollView repositioned on Android device.
Steps to reproduce: 1. Open attached project 2. Build on android -UI elements are repositioned incorrectly in ScrollView Expected r... Read more
Google Play Games Services plugin throws compiler errors on 5.5.0b7, 5.5...
Steps to reproduce: 1. Open the project 2. Notice that Google Play Games services throws compiler errors in console Expected: fresh... Read more
Undoing the creation of a custom type gameobject results in a crash
Steps to reproduce: 1. Download and open attached project 2. In the hierarchy window, Right click--> Tilemap to create the custom ti... Read more
If asset bundle scene is loaded with one frame delay, object which uses ...
How to reproduce: 1. Open the attached project 2. Make a build using the Build->Build with asset bundles menu 3. Run TerrainBundle.e... Read more
AudioClip.isPlaying returns false on the second frame when playing clip ...
Reproduction steps: 1. Open the "bug.zip" project 2. Open the "Test" scene 3. Play and wait for scene to pause 4. Notice the output... Read more
Crash on "RtlLookupFunctionEntry returned NULL function" when clicking o...
To reproduce: 1. Open attached project (from Swim.zip) 2. Press on any error in a console window. Expected result: You can see info... Read more
GameObject that changes parents when set to DontDestroyOnLoad becomes mi...
When a gameObjects gets set to DontDestroyOnLoad, after becoming a child of an object in a scene and then setting the parent to null... Read more
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