Search Issue Tracker
Not Reproducible
Votes
1
Found in
5.4.1p4
Issue ID
843237
Regression
No
GameObject that changes parents when set to DontDestroyOnLoad becomes missing in the Hierarchy
When a gameObjects gets set to DontDestroyOnLoad, after becoming a child of an object in a scene and then setting the parent to null. The object retains DontDestroyOnLoad and is not destroyed on scene loading. However will not be visible in the hierarchy window.
To reproduce:
1. Open "main" scene
2. Press play
3. See "ReproDDOLObject" change parent and then not visible in the Hierarchy pane.
4. See that the object still exists by seeing in the console `Update()` `Debug.Log`s are still being called.
Reproducible: 5.5.0b9, 5.4.2f1, 5.3.6p8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment