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Network components have C# icons
Most (all) network components have lost their icons and are displayed as C# scriptsChecked: Network Manager, Network Manager HUD, Ne... Read more
[Billboard] Shadowy artifact appears on tree billboard at certain camera...
Steps to repro: 1. Open attached project and 'BillboardShadowsTest' scene;2. Observe shadow on tree billboard in Game view. Expected... Read more
[Linux] Input.mousePosition returns Infinity or NaN in fullscreen mode
Steps to reproduce:1) Open the attached project.2) Build for Linux.3) Run the build in fullscreen mode. The output of Input.mousePos... Read more
Legacy Shaders/Specular flickering when both HDR and Anti Aliasing are e...
To reproduce:1. Open attached Unity project "MSAA Bloom.zip"2. Open "TEST" scene3. Look around the scene with right mouse button and... Read more
mono_custom_attrs_from_class leaks memory when empty scene is played mul...
To reproduce: 1. Create a new project - set to Old mono runtime2. Open activity monitor3. Play/stop scene multiple times Expected: m... Read more
[UWP] Input Mouse axies return invalid values in the first frame after l...
Steps to reproduce:1. Open attached project "911008.zip"2. Build "test" scene for UWP3. Open VS solution4. Build & Deploy on loc... Read more
[Editor] [Deferred] Light/normal direction getting reversed on actions w...
Reproduction steps:1. Open the attached project called ""2. Make sure Editor is running in the DX11 mode.3. Put the Game and Scene v... Read more
Texture2DArray.Apply() fails to free texture's system memory after uploa...
To reproduce: 1. Download and open attached "TestTextureArray2.zip (4.8 MB)" project.2. Open "main" scene.3. Enable "LoadTextureArra... Read more
Flares can not be seen through triggers
Reproduction steps:1. Create an object and make sure that is has collider that has trigger marked.2. Create flare and put it behind ... Read more
SparseTexture uses a lot more VRAM on DirectX11 compared to OpenGl
Steps to reproduce:1. Download and open the attached project(oc link)2. Set API to DirectX113. Open Scene test_virtual_terrain4. Ent... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used