Search Issue Tracker
Active
Under Consideration for 6000.0.X
Votes
0
Found in
6000.0.8f1
7000.0.0a1
Issue ID
UUM-74689
Regression
No
ShadowCaster2D does not update when using Sprite flipbook animation
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open “Scenes/SampleScene” Scene
3. Enter the Play Mode
4. Move around using WASD keys
5. Observe the “The Ambulance Driver/Shadow” GameObject in the Game View
Expected result: The shadow’s shape adjusts to match the character’s feet
Actual result: The shadow’s shape does not adjust and stays static
Reproducible with: 6000.0.8f1
Couldn’t test with: 2021.3.40f1, 2022.3.35f1 - “ShadowCaster2D” does not include “ShadowMeshRebuild”
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Workaround:
Set the “ShadowCaster2D” component internal bool “ m_ForceShadowMeshRebuild” to true. In this project uncomment the “Start” function in the “CharacterAnimations.cs” script.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Add comment