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Preview window does not refresh instantly after object is rotated
To reproduce:1. Open attached project "PreviewWindow.zip"2. Open Inspector window.3. In Project window select Pyramid->default4. ... Read more
Build path is set to other project's directory instead of current one wh...
To reproduce: 1. Create new Unity project.2. Go to build settings.3. Press Build.4. Notice that build directory is set to other proj... Read more
VideoPlayer.errorReceived callback is not triggered when video fails to ...
To reproduce: 1. Download and open "Test2017.zip" project.2. Open "Scene" scene.3. Disconnect your machine from the internet.4. Run ... Read more
ParticleSystem throws Unsupported type MultiModeParameter error when edi...
When upgrading project with particle system prefab from 5.5.x to 5.6.x, editing the particle system in 5.6.x throws Unsupported type... Read more
Time.unscaledDeltaTime returns value larger than Maximum Allowed Timeste...
How to reproduce:1. Open the attached "FixedUpdate" project and "test" scene2. Enter playmode and quickly pause it3. Observe the sec... Read more
Composition namespace in System.ComponentMode namespace is not recognize...
To reproduce: 1. Open the project, attached by tester (noCompositionBug.zip)2. Open dllTest.cs script in Monodevelop3. In Monodevelo... Read more
TerrainData.SetHeights() doesn't update terrains tree colliders
Steps to reproduce:1. Download Test.zip and open "main" scene2. Enter play mode3. Walk through instantiated tree (Controls WASD). Ex... Read more
Editor freezes when downgrading from .NET 4.6 to 3.5 and selecting to re...
Reproduction steps:1. Create new project.2. Edit -> Preferences -> Cache server and set it to Local3. Change Scripting runtime... Read more
NavMesh.SamplePosition makes objects get stuck on edges of the NavMesh p...
To reproduce: 1. Open the project, attached by user (TPC.zip)2. Open "test_scene" scene if not already open3. Make sure Navigation t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used