Search Issue Tracker
Fixed in 5.6.0
Votes
2
Found in
5.4.1f1
Issue ID
840294
Regression
Yes
AudioClip.isPlaying returns false on the second frame when playing clip from Resources folder with "Load In Background" property
Reproduction steps:
1. Open the "bug.zip" project
2. Open the "Test" scene
3. Play and wait for scene to pause
4. Notice the output in the console
Expected result: Every frame when AudioClip is playing returns true
Actual result: Second frame after AudioClip start playing returns false
Note: Issue is not present when playing an AudioClip without "Load In Background"
Reproduced on: 5.5.0b8, 5.4.2p1,
Not reproducible on 5.3.6p7, 5.2.5f1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
ScottyB
May 09, 2017 02:28
Can this bug fix please be back-ported to the 5.5.x line as we're currently forced to work-around this bug in a project that is not yet possible to upgrade to 5.6.x?