Search Issue Tracker
Won't Fix
Votes
2
Found in
5.4.0f3
Issue ID
841285
Regression
No
A CanvasRenderer with multiple materials doesn't render correctly when relativeDepth >= 1024
Steps to reproduce:
1. Open attached project "RenderIssue.zip"
2. Expand Canvas game object and delete one Image for blue material to appear (inspect attached video file "RenderIssue.mp4" for more detailed steps)
3. Create/duplicate one image and place it above "GameObject"
-Blue part of Quad disappears
Note: When trying to reproduce steps 2 & 3 in 5.5.0b7, 5.4.1p4, 5.3.6p5 on PC standalone platform unity resulted in a crash.
Results: CanvasRenderer does not render multiple materials when relativeDepth >= 1024
Reproduced on: 5.5.0b7, 5.4.1p4, 5.4.0f3, 5.3.6p5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment