Search Issue Tracker
By Design
Votes
0
Found in
2018.2.0b3
2018.3.0f2
Issue ID
1126012
Regression
Yes
Cannot apply in "Sprite Editor" when changing only "Pivot Unit Mode"
How to reproduce:
1. Open attached project "teste.zip"
2. In Project window, navigate to and select "Assets" -> "nave"
3. In Inspector window, press on "Sprite Editor" button
4. In Sprite Editor window, change "Pivot Unit Mode" from "Normalized" to "Pixel"
5. In Sprite Editor window, press Apply
Expected result: the changes are saved
Actual result: the button is greyed out, unable to press Apply
Reproducible with: 2018.2.20f1, 2018.3.5f1, 2019.1.0b3, 2019.2.0a4
Not reproducible with: 2017.4.20f1, 2018.2.0b2
-
tessiof
Sep 13, 2019 21:52
It all makes sense now.
For reference: https://forum.unity.com/threads/cant-apply-pivot-unit-mode-change-in-the-sprite-editor.744116/#post-4962248 -
tessiof
Sep 12, 2019 20:52
I'm having the same issue, and could not follow how the inability to save a setting change that is talked about in the official documentation can be "as designed".
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent logic on when 'open VFX graph Samples' button appears on Visual Effect Graph in Package Manager
- Unable to dock tabs on panels when non-standard pointers are used (touch-screen, tablet and pen)
- Editor hangs when rendering TMP Text Component with Left and Right Margins set in the Extra Settings
- Occlusion's fields can be set to negative numbers
- Issues with tutorial content in Universal 3D sample
Resolution Note (2019.2.X):
The "Pivot Unit Mode" only changes the representation of the custom pivot values and it is as designed.