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Project sometimes fail to build due to different serialization order in ...
Reproduction steps:1. Open project attached (PartialClassBuild.zip).2. Build it on standalone player. Expected result: It will be bu... Read more
[WSA] WorldAnchorStore.GetAsync throws an exception when starting deploy...
Steps to reproduce:1. Open the attached project (AnchorTestRepro.zip)2. Switch platform to Windows Store3. Build for WSA Universal 1... Read more
Namespace collision when using static directive and enum types with .NET...
Reproduction steps:1. Open project attached(New Unity Project 3.zip)2. Inspect console. Expected result: There will be no error and ... Read more
Standalone build crashes when Stereo Rendering Mode is set to Single Pass
To reproduce: 1. Open the project folder, attached by user, in Explorer2. Go to build folder3. Make sure the Oculus VR Headset is on... Read more
[PVR] Editor crashes when building Progressive Lightmaps for many objects
Steps to reproduce:1. Download and open the attached project2. Start baking the lightmap3. Leave the editor open for a few minutesOR... Read more
.NET 4.6 Windows Standalone Build does not play
To reproduce:1. Create new project.2. In Player settings set Scripting Runtime Version to ".NET 4.6".3. Restart Editor.4. Open "Buil... Read more
Standalone builds crash on launch: 'Failed to load mono' fatal error whe...
Steps to reproduce:1. Create a new Unity project2. Open player settings3. Select 'Experimental (.NET 4.6 Equivalent)' Scripting Runt... Read more
Unity crashes with user's assets when using .NET 4.6
Reproduction steps:1. Open project attached(Test2.zip) Expected result: Unity launches, and gets ready for work.Actual result: Unity... Read more
Scene with NavMesh and NavMeshAgent freezes in 2017.1
Steps:1. Open the "repo" scene in Repo project (the scene has Nav Mesh baked with some Nav Mesh Agents)2. Play the scene. After a fe... Read more
[Regression]NullReferenceException in UnityEditor.Scripting.ScriptCompil...
[Regression]NullReferenceException in UnityEditor.Scripting.ScriptCompilation after importing Standard Assets Characters package Ste... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value