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Bug Reporter error when reporting a bug on MacOS
1. Open any project in 2017.1.0b12. Help -> Report a Bug... Bugreporter error. Please see screenshot. Occurring on: 2017.1.0b1Not... Read more
[GPUInstancing] Instanced objects are drawn through CommandBuffer when '...
Steps to repro: 1. Open attached project and 'Main' scene;2. Notice that there is 'Rock Spawner' gameobject that spawns instanced ob... Read more
Game screen does not render after DeviceLost when using Camera.SetTarget...
Reproduction steps:1. Open project attached (RTTest.zip)2. Open the RBTest scene3. Hit play3. Detach game window and try to resize i... Read more
AntiAliasing function does not work correctly, the rotated images still ...
Reproduction steps:1. Open the attached project;2. Open the scene "RotatedImage";3. Observe an object "Image" edges; Actual result: ... Read more
Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClip...
Steps reproduce:1. Open attached project2. Open ShadowMeta.cginc3. Replace UnityObjectToClipPos(pos4) to mul(UNITY_MATRIX_MVP, pos4)... Read more
[VR]Build crashes if "Run in background" is true and allow HDR is disabled
Steps to reproduce:1. Download and open the attached project2. Build for Standalone3. Run the build Result:crash Reproduced on 5.6.0... Read more
Unity crashes when Deep Profile is turned on and Grid Layout Group compo...
Reproduction steps:1. Open the attached project;2. Open the scene "Test";3. In Profiler window turn on the function "Deep Profile";4... Read more
Cloth crashes editor in physx::Sc::ClothSim::clearCollisionShapes when e...
To reproduce: 1. Open attached project2. Enter and exit Play mode until editor crashes Expected: Cloth does not crash the editor whe... Read more
Enabling disabled Prefab instance of nested Canvases results in child UI...
How to reproduce:1. Open the attached project "CanvasBug2" and open "CanvasBug2" scene2. Expand "Main Canvas" GameObject in the Hier... Read more
[Metal] Half-precision literal in HLSL is translated to float literal by...
Reproduction steps:1) Open the attached project (HLSLHalfLiteralBecomesMetalFloatLiteral.zip).2) Open "MobileBloom.shader".3) Observ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value