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Particle System Trail materials are missing
Reproduction steps (without project): 1. Create a new project 2. Add a particle system 3. Add trail module to your created particle ... Read more
Cannot drag a mixer into the Audio Source component
Steps to reproduce : - add an Audio Source component to a game object - create an Audio Mixer in the Project Browser - try to drag ... Read more
Editor crashes in Transform::BroadcastMessageAny when playing scene with...
To reproduce: 1. Open attached project 2. Open the "MassiveDemo" scene 3. Press "play" The editor should now crash. Reproduced on: ... Read more
[NavMesh] [Auto-OffMeshLink] Auto-offmesh links not placed on stairs in ...
Offmesh links are not automatically placed on stairs which should meet the drop / jump criteria. Repro steps: 1. Open demo scene 04... Read more
Noise preview window doesn't update when an object is clicked
Reproduction steps: 1. Open the attached project 2. Open "test" scene 3. Click on the "Particle System 1" game object (expand noise ... Read more
[Standalone] Unity doesn't give a proper error message on build & run, i...
Reproduction steps: 1. Build & run any project to Windows Standalone. 2. While app is running, build & run it again 3. Fails with Fa... Read more
[iOS] UnityEngine.Apple.ReplayKit.APIAvailable returns 'true' on unsuppo...
ReplayKit is supported on newer devices (iPhone 5S and later), running at least iOS 9. However, on devices that don't support Replay... Read more
Substance Texture size is displayed as 0x0 in Inspector when project has...
Steps to reproduce: 1. Open User's attached project 2. Open scene "Main" 3. Expand "Simple_Grass_Ground" in Assets tab 4. Select "G... Read more
"Unknown message ID 115 connId:1" error on sending messages from Server ...
When send messages from Server using SendByChannelToAll() to one Client everything works fine. But on adding second Client on it sta... Read more
NetworkManager.singleton.channels.Count gives zero, but should be 2
NetworkManager.singleton.channels.Count gives 0, but after playing some time with the project is started to show 2 (2 is expected) ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled