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Drawing Vector4 field in the Inspector using PropertyField shows 4 diffe...
To reproduce: 1. Open attached project2. Select Cube in the Hierarchy3. Observe Mesh Renderer Component's Lightmap Tiling Offset pro... Read more
Handles (Position, Rotation, etc) do not work when the handles are used ...
Steps to reproduce:1. Open attached project2. Open "Test01" scene3. Try to move the position and rotation handles4. Click on check b... Read more
Deferred rendering on a camera, causes mirrored image to appear, when "C...
To reproduce:1. Create new project.2. Create new "Plane" in the scene at (0,0,0).3. Select Camera, and set it's "Clear flags" to "De... Read more
[HoloLens] Memory usage in release builds is 2x larger compared with deb...
Steps to reproduce:1. Open attached project2. Build WSA Universal 10 solution3. Open VS solution4. Deploy on HoloLens using debug/ma... Read more
Creating game object and setting parent with script, changes canvas chil...
Steps to reproduce:1.Open attached project2.Press play3.Observe as you can not select the child buttons (you can if you move your mo... Read more
[Android] [GearVR] Cannot change Anti-aliasing settings in runtime
Steps to reproduce: 1) Download attached project '56f3AAIssue.zip' and open in Unity2) Create OSIG file for testing device3) Enable ... Read more
"value must be greater" errors appear, when Cloth components parameters ...
To reproduce:1. Create a new project.2. Create Empty game object in hierarchy.3. Add Cloth component to it.4. Set Cloth's "Stretchin... Read more
[Editor] The "F" keyboard button to Focus on a GameObject in the Scene v...
Steps to Reproduce:1. Add a GameObject to a scene2. Select the GameObject in the Hierarchy3. Move mouse over the Scene View4. Press ... Read more
SpriteUtility.GetSpriteUvs returns invalid Uvs
SpriteUtility.GetSpriteUvs returns invalid UVs 1. Open ExampleScene2. Click on SpriteObjTester3. Check the section called Uvs Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value