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Emitting particles by distance when system is moving in high speed cause...
Steps to reproduce: 1. Open attached project "828880.zip" 2. Open scene "Scene" 3. Select particle system "Trail" and move it fast ... Read more
[UWP] Drastically worse performance on Lumia 950 compared to Android dev...
Steps to reproduce: 1. Open attached project 2. Add "test" scene to build settings and build for WSA Universal 10 SDK 3. Deploy on L... Read more
WebGL build content not shown after 'Build and Run'. 'Unable to connect'...
Steps to reproduce: 1. Create empty project. 2. Save scene. 3. Go to 'Build settings' 4. Build and Run. Expected behaviour: the bui... Read more
Optimize Transform Hierarchy generates different Skinned meshrenderer bo...
How to reproduce: 1. Open the attached project 2. Drag Corgi model to the scene 3. Add DrawBounding script to it and attach Corgi (S... Read more
[Profiler] Only CPU and GPU usage parameters are toggleable
To repro: 1. Create a project. 2. Add Profiler. 3. Try to uncheck one of parameters in CPU or GPU usage. Actual result: They are ... Read more
[Android]App freezes on loading next scene if APK is split on Asus Zenpa...
To reproduce: 1) Open attached project 2) Make sure "Split Application Binary" is enabled in Player Settings 3) Build and run on dev... Read more
ScriptableObject is created without an error when script and class names...
Steps to reproduce: 1. Open attached project "829259.zip" 2. In project tab, right click and in create asset menu create "The Scrip... Read more
ProjectVersion.txt does not update in 5.5
How to reproduce: 1. Create empty project in 5.5.0b1 2. Save scene and exit editor. 3. Open saved project in 5.5.0b2. (Warning about... Read more
Building Android apk outside of Unity project folder fails and Unity edi...
Fix has been pulled to trunk and 5.5 Read more
Social Leaderboard - IScore.value has type of long but overflows as int
1. Build & Deploy my attached project to iOS device. 2. Make sure that your Game Center account is enrolled in iTunes Connect with "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled