Search Issue Tracker
Fixed in 5.3.1
Votes
0
Found in
5.3.0f1
Issue ID
745195
Regression
No
[MSE] Canvases from first scene stay above canvases from second scene
To reproduce:
- Open attached project
- Open "scene1" scene
- Drag and drop "scene2" scene into hierarchy
- Notice that all canvases from "scene1" is visible (green, white and pink)
- Notice that "scene2" canvas (red) is behind all canvases from "scene1"
Note: drag "OverlayCanvas" canvas from "scene1" to "scene2" and it will stay above old "scene2" canvas.
"OverlayCanvas" in scene1 and "OverlayCanvas2" in scene2 are identical.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment