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Fixed in 5.3.2
Votes
7
Found in
5.3.0f1
Issue ID
745121
Regression
No
[ShapeModule] Particle system with Skinned Mesh Renderer as shape has its particles emitted in wrong position and rotation
Steps to reproduce:
1. Open attached project "ParticleMeshShape.zip"
2. Open scene "repro"
3. Expand "Robot Kyle" in hierarchy
4. Select "part_flames" which is particle system, that has shape set to Skinned Mesh Renderer
5. Notice that simulated particles have wrong rotation and are in wrong position (screenshot attached)
Comments (2)
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mikhail_barg
Dec 10, 2015 05:26
In my case it looks like the whole particle is rotated 90 degrees. So changing the particle system's gameobject rotation works as a workaround.
Aksotroth
Dec 09, 2015 12:36
it doesnt work! please fix!