Search Issue Tracker

Fixed in 5.3.2



Found in


Issue ID




[ShapeModule] Particle system with Skinned Mesh Renderer as shape has its particles emitted in wrong position and rotation



Steps to reproduce:

1. Open attached project ""
2. Open scene "repro"
3. Expand "Robot Kyle" in hierarchy
4. Select "part_flames" which is particle system, that has shape set to Skinned Mesh Renderer
5. Notice that simulated particles have wrong rotation and are in wrong position (screenshot attached)

Comments (2)

  1. mikhail_barg

    Dec 10, 2015 05:26

    In my case it looks like the whole particle is rotated 90 degrees. So changing the particle system's gameobject rotation works as a workaround.

  2. Aksotroth

    Dec 09, 2015 12:36

    it doesnt work! please fix!

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.