Search Issue Tracker
Fixed
Votes
2
Found in
5.2.2p2
Issue ID
745175
Regression
No
[iOS Keyboard] Cannot select the last line of a multiline text input
Reproduction steps:
1. Open attached project "HiddenLine"
2. Build scene "scene1" for iOS
3. Run the build on a device
4. Select the input field in the middle of the screen
5. Enter at least 3 lines
6. Make sure that the last line is not empty
7. In the input field (right above the keyboard) (see InputField.png) try scrolling to the bottom line
--- You should see that once you release your finger the bottom line hides
8. See "iOSHiddenLine.mov" for a video of reproduction steps
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Morgan
Jun 15, 2016 15:20
Not fixed.--still remains in 5.3.5p3. It has improved slightly lately but hasn't gone back to working fully like it used to. Now the third line is sometimes fully cut off but sometimes only partly (iPad seems worse than iPhone). When you bring up an inputfield with the cursor already at the end of the text, it's not even visible.
The problem seems to simply be that the Done/Cancel bar was made extra tall: it gained a lot of dead space on top that didn't used to be there. That covers up part of the field.
Recently the problem was slightly improved by making the field taller... but that's the wrong answer, because the bottom is still covered, and screen space is still wasted. Now the top of the input field intrudes higher onto the screen for no reason. The real fix would be to make the field the same height as always, and take away the extra height of the Done/Cancel bar.
travelsound84
Jan 19, 2016 13:39
This bug is still not fixed! Even if it says so here..
Morgan
Nov 24, 2015 01:15
This a severe problem for my project—I have tested on both iPhone, iPad, and iPad simulator; under iOS 7, iOS 8, and iOS 9. All show the problem.
This problem did not exist in Unity 4.6.