Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.3p2
Issue ID
775569
Regression
Yes
5.3.3p2 standard FastBloom image effect miscompiled on GLCore/GLES3
FastBloom ("Bloom (Optimized)") image effect that ships with Unity has its shader miscompiled for GLCore/GLES3. One of the temporary variables generated has name "phase0_Input0_2", but the code tries to use "phase0_Input2" name.
Result: image effect gets failure and is disabled on GLCore (and I guess GLES3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #772434