Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.3p2
Issue ID
775569
Regression
Yes
5.3.3p2 standard FastBloom image effect miscompiled on GLCore/GLES3
FastBloom ("Bloom (Optimized)") image effect that ships with Unity has its shader miscompiled for GLCore/GLES3. One of the temporary variables generated has name "phase0_Input0_2", but the code tries to use "phase0_Input2" name.
Result: image effect gets failure and is disabled on GLCore (and I guess GLES3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ADB PRovider is really slow
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
- Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" on a specific FBX model
- WebGL Development builds ignore the "Compression Format" setting when using "Gzip" compression
- [tvOS] Project crashes on startup on Apple TV simulator (both X86_64 and ARM64 architectures)
This is a duplicate of issue #772434