Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.3p2
Issue ID
775584
Regression
No
[ImageEffects] Bloom effects different colours at different thresholds
Bloom effect effects green channel at a higher threshold than red or blue channels.
Repro Steps:
1) Open attached project and scene "TestRunner"
2) Slowly reduce threshold of Bloom effect and observe effect on different colours
Actual Result: Green effected first, then red, then blue
Expected Result: All colours effected at same threshold
NOTE: To get the exact difference in values hide the object "QUADS" and run the scene, whilst in play mode check the "Results" array of the "Test Runner" script attached to the Camera. These values are sampled 8 pixels from the top edge of the red, green and blue quads respectively.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent warning icon in the Profiler's Hierarchy view
- UI Toolkit input becomes unresponsive when the UIDocument GameObject is destroyed
- Scrollbar is disabled in Adaptive Probe Volumes in Lighting window
- Disabled dropdowns in Lighting window are inconsistently expanded or collapsed
- “Frame Debugger On” text color not maintained across different Editor Themes in toolbar
Add comment