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Fixed in 5.6.0
Votes
0
Found in
Issue ID
775579
Regression
No
[Camera] Enabling HDR buffer on camera dont do it if no images effect is in activated (result: banding)
When the camera is set to HDR, if not post process are running then the camera fallback to LDR without any warning or messages.
As post-effect are not delivered by default, this is bad because when first opening up unity even if hdr and linear are set some strong banding will occur because of LDR -> not cool for 1st impression.
-> summary HDR button should do what it says (OR we should print a warning at least.)
Repro :
open attach project
load scene testScene -> notice the banding / the LDR rendering (using a frame debugger like renderdoc)
activate dof on the camera -> banding is less strong (16b buffer are used)
activate tonemapped -> banding is gone (16b buffer + dithering is applyed)
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