Search Issue Tracker
By Design
Votes
0
Found in
5.3.3p2
Issue ID
775562
Regression
No
[WebGL] Button is rendered incorrectly in WebGL build
Build and Run the attached project on WebGL.
Click on the options indicated in https://gyazo.com/ede02c8e26743a85980e88f21e98dfa1.
Notice that the buttons backgrounds are only rendered half way through. In Editor and Standalone build, the buttons look fine
In Unity 5.2, this looks even worse, with the text on the buttons being all messed up.
Also reproducible with Unity 5.4.0b8
---
The problem here is that NPOT sprites with mipmaps are currently not handled in WebGL. The workaround until this issue is fixed is to disable mipmaps for the sprites.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
Add comment