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[WSA][UWP] custom cursor becomes huge in build
Steps to reproduce:1. Open attached project "cursor.zip"2. Open "main" scene and enter play mode- custom cursor looks normal and beh... Read more
Emissive effects are missing in lightmaps when using custom shaders
To reproduce:1. Open attached project2. Bake lightmap3. Observe that when the lightmap is rendered, the emissive effects does not ap... Read more
Exception: IL2CPP Compilation failed when building a project for Android...
Reproduction steps:1) Open any project, or create a new one2) Switch platform to Android3) Make sure that Scripting Backend is set t... Read more
AssetBundle has a dependency on another AssetBundle due to old propertie...
To reproduce:1. Open attached project2. Open example scene3. Select TextureReference object4. In Texture Reference script change Siz... Read more
[iOS] NotificationServices.RegisterForNotifications does not return the ...
When using NotificationServices.RegisterForNotifications to receive the device token from Apple Push Service, the value returned by ... Read more
[AW] Can't see rotation interpolation mode in read-only clip.
Changeset: c80299e8de9ccbacf538117b6195abada4354101Branch: 5.5/animation/dev Read more
[DrawMeshInstancedAPI] Instanced objects blink when resizing Game view tab
DrawMeshInstancedAPI] Instanced objects blink when resizing Game view tab Steps to repro: 1. Open Unity;2. Open attached project and... Read more
FileNotFoundException on 2nd build
-e: when building a 2nd time into the same folder it fails with FileNotFoundException--no repro with 5.5.0b2 -repro:--create new pro... Read more
Active obstacle causes navmesh agent spawn point to be set as destination
Steps to reproduce: 1. Open attached project2. Open scene "GrassShadow"3. Select "Obstacle" GO and notice that NavMesh Obstacle is d... Read more
Calling NetworkConnection.Disconnect in OnServerConnect fails to send in...
Steps to reproduce:1. open attached project2. open scene Main3. enter play mode4. start host Expected: disconnects player without an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor