Search Issue Tracker
Artifacts appear below image if sliced or tiled image type is used
UPDATE: "By design" This issue is caused by the particular image having excessive space (alpha) at the bottom area. When sprite pac... Read more
SyncListStruct Callback doesn't work properly when you have multiple sam...
Repro steps: 1) Build project 2) Open two instances of built applications 3) In first one press "H" button on keyboard (starts Host... Read more
[Shuriken Crash] Editor crashes after spawning a certain amount of mesh ...
Reproduction steps: 1. Open attache project "ParticleCrash" 2. Open scene "Main" 3. Enter play mode - EthanBody (from standard as... Read more
SyncVar with ScriptableObject doesnt work
SyncVar with ScriptableObject doesnt work. In 5.2 the client crashes when trying to sync the variable. In 5.3 there is an error mess... Read more
[Shuriken] When scaling mode is set to local or hierarchy particle syste...
Reproduction steps: 1. Open project: "ShurikenScaleMode" 2. Open scene: "Main" 3. Enter play mode -You should see particle system... Read more
[Shuriken] With billboard alignment set to view rotating particles are n...
Reproduction steps: 1. Open project "PivotViewBug" 2. Open scene "Main" 3. Simulate particle system - You should see that particl... Read more
Unity crashes while selecting transitions between animation states
Reproduction steps: 1. Open attached project. 2. Open "Movement Test" scene. 3. Open Window > Animator and select "Character" object... Read more
[iOS][GLES] RenderTexture.GetTemporary returns empty texture
1. Open attached project 2. Build to iOS and set Graphics API to gles(works both) 3. In game, spinning cube will be grey(it should d... Read more
Unity crashes when closing asset store while importing
Steps to reproduce: 1. Open new unity project 2. Open asset store, deatach window and maximize it 3. Download "Shadowgun: Deadzone G... Read more
[LoadLevel] Lighting looks much brighter in standalone after calling Loa...
Steps to reproduce: 1. Open attached project 2. Build the lights in the "cabinet" scene. 3. Run scene "startup" in editor. 4. After ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects