Search Issue Tracker
By Design
Votes
0
Found in
5.2.0f3
Issue ID
728690
Regression
Yes
Artifacts appear below image if sliced or tiled image type is used
UPDATE: "By design"
This issue is caused by the particular image having excessive space (alpha) at the bottom area. When sprite packer packs it, that space is trimmed. And since our UI image never takes into account the mesh defined by the sprite packer, this kind of glitch will happen.
To fix it. Just set the "Mesh Type" of the sprite to "Full Rect". It defaulted to "Tight". This option can be accessed after setting texture type to "Advanced" in texture importer inspector.
Steps to reproduce:
1. Open attached project
2. Open scene "bug scene"
3. Run scene and notice that artifact appears below "btn1"
Note: This only happens when using Sliced or Tiled image type. Also happens on builds.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- HDRP Decal Projector uses “Default” layer as main layer in “Rendering Layer Mask” instead of “Decal Layer Default”
- Cameras Overlay menu has unnecessary empty space at the bottom
- Sprite Atlas Asset UI issues
- Palette Settings link to the documentation isn’t working
- "Type Options" and "Node Library" dropdowns do not open when clicked on the title
Add comment