Search Issue Tracker
By Design
Votes
0
Found in
5.2.0f3
Issue ID
728639
Regression
Yes
[iOS][GLES] RenderTexture.GetTemporary returns empty texture
1. Open attached project
2. Build to iOS and set Graphics API to gles(works both)
3. In game, spinning cube will be grey(it should display camera view)
Note: no repro on metal
Workaround: instead of getting and setting temporary rendertexture on update use OnPostRender
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture generator reference image fails despite valid size
- Agent mode can enter infinite execution loop
- AI Gateway responses contain duplicated sentences
- Texture 2D asset is created when promoting a generated Cubemap to a new asset
- Unable to copy multiple paragraphs from Assistant responses
Add comment