Search Issue Tracker
By Design
Votes
0
Found in
5.3.2f1
Issue ID
768205
Regression
No
Reflections are different between DX 11 feature level 11.0 and 9.1
The original bug was on Windows Phone 10, but it can be reproduced with Windows Standalone.
Whenever app is launched on Windows Phone 10, plane texture becomes transparent.
Tested on 5.3.2p4, 5.4.0b7.
On 5.2 versions getting black screen.
Repro screenshots:
Editor gameview:
https://oc.unity3d.com/index.php/s/nlNGWozRMUUq5Fc
Windows Phone 10 & Windows Standalone:
https://oc.unity3d.com/index.php/s/4AFurrnnGlfGKH6
Repro steps:
1. Build to Windows Standalone, ensure graphics API is DX11
2. Run the executable with -force-feature-level-9.3 (This what Windows Phone 10 is using)
3. See the transparent plane, which is actually skybox reflected.
Workaround: Untick Reflections in background2 material inspector
I am not sure if this is a bug or by design, you decide.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
Add comment