Search Issue Tracker
Duplicate
Votes
8
Found in
5.3.1p3
Issue ID
769197
Regression
No
Button stays in its highlighted state after clicking it on Android device
Button stays in its highlighted state after clicking it on Android device.
Reproduction steps:
1. Open the attached project
2. Build on Android device
3. Press on the button
4. Notice that the button stays purple (in its highlighted state)
Notes:
- On 5.2.3f1 the button doesn't change its color (state) when pressed
- Works as expected when pressing the button second time. Pressing anywhere on the screen and then the button issue is seen again
-
marck_ozz
Dec 20, 2020 20:21
Does anyone knows if this will be fixed at any time. Set Navigation to "None" it's not a solution when you whant to use both mouse(or tap) and keyboard navigation. I'm using unity 2019.4 and this still happen.
-
JonathanTCrane
Jul 26, 2018 00:13
This is an extremely annoying issue, and the devs are refusing to anything about it, (well, other than giving us bad advice and poor workarounds). This is a problem for a lot of people and needs to be addressed. I do not want to set Navigation to none because it'll break my keyboard inputs.
-
Hexcedra
Jan 01, 2017 20:08
I don't know who's the man that set this to Dupplicate when the issue in the other thread is not at all the same, you can see if you read comments that this happens on Desktop as well. I've sent several bug reports and every where I look, all I see is "Hey, set navigation to "none"".
First of all, that doesn't work with this issue, second of all, setting navigation to none as a bad side effect on keyboards selection, which is standard on Windows softwares in case your damn mouse breaks and you can't exit the game.
I'm not paying a cent for Unity Pro until the devs know how to make a button, this is insulting.
-
djTomServo2
Sep 27, 2016 20:39
I can also verify that this issue isn't limited to Android or mobile, I'm seeing it on windows desktop as well.
-
djTomServo2
Sep 13, 2016 21:05
Can verify that setting Navigation to None doesn't fix the issue in 5.3.3, 5.3.4, or 5.3.5
-
nopact_can
Aug 24, 2016 16:37
5.4f1 => Setting the Navigation to none does not help.
-
KnobAtCoding
May 14, 2016 23:21
Have the same problem. Doesn't work on mobile. Something with the mobile "cursor".
-
LatchGameDev
May 14, 2016 21:58
Same Issue, on PC setting navigation to none fixes it. When I build the game and deploy it on my Android device. It acts like I still have navigation on. The buttons still stay high lighted even when I've taken my finger off. The only thing I can think of, is the virtual mouse position gets set to the last location the player touched. It remains there so on mobile it never de-highlights. However if I touch somewhere else on the screen. My button will be deselected.
-
Haerius
Apr 22, 2016 23:31
I have the same issue. Posted about it here: http://answers.unity3d.com/questions/1170130/button-navigation-none-not-working-with-touchscree.html
It is really annoying for the users of my game. (All buttons are set to navigation: none) -
Joe Robins
Feb 24, 2016 13:13
Have you tried setting the Navigation value in the Button component to none?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
This is a duplicate of issue #763310