Search Issue Tracker
Fixed in 5.3.5
Votes
0
Found in
5.3.2p1
Issue ID
769275
Regression
No
[Android] Normals not oriented properly on Adreno 2xx models
To reproduce:
1) Open attached project
2) Open Scenes/Main scene
3) Make sure the camera is set to position X: 2.940638 Y: 25.82 Z: 14.9368 and rotation: X: 35 Y: 225 Z: 0
4) Play on editor to see how it is expected to look
5) Build and run on device
6) Notice how distorted the objects look (and in some Unity versions even flicker constantly)
DUT(reproduced):
HTC Sensation XE (Android 4.0.3) (Adreno 220)
LG Optimus L7 (Android 4.0.3) (Adreno 200)
Samsung Galaxy M Style (Android 2.3.6) (Adreno 200)
DUT(not reproduced):
Samsung Galaxy S5 Neo (Android 5.1.1) (ARM Mali-T720)
Google Nexus S (Android 2.3.3) (PowerVR SGX 540)
Samsung Galaxy Note 10.1 (Android 4.1.2) (ARM Mali-400)
Google Nexus 5 (Android 6.0.1) (Adreno 330)
LG Optimus 4X HD (LG X3) (Android 4.0.3) (Nvidia Tegra 3)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment