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Fixed in 5.3.5



Found in


Issue ID




[Android] Normals not oriented properly on Adreno 2xx models



To reproduce:
1) Open attached project
2) Open Scenes/Main scene
3) Make sure the camera is set to position X: 2.940638 Y: 25.82 Z: 14.9368 and rotation: X: 35 Y: 225 Z: 0
4) Play on editor to see how it is expected to look
5) Build and run on device
6) Notice how distorted the objects look (and in some Unity versions even flicker constantly)

HTC Sensation XE (Android 4.0.3) (Adreno 220)
LG Optimus L7 (Android 4.0.3) (Adreno 200)
Samsung Galaxy M Style (Android 2.3.6) (Adreno 200)

DUT(not reproduced):
Samsung Galaxy S5 Neo (Android 5.1.1) (ARM Mali-T720)
Google Nexus S (Android 2.3.3) (PowerVR SGX 540)
Samsung Galaxy Note 10.1 (Android 4.1.2) (ARM Mali-400)
Google Nexus 5 (Android 6.0.1) (Adreno 330)
LG Optimus 4X HD (LG X3) (Android 4.0.3) (Nvidia Tegra 3)

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