Search Issue Tracker
Fixed in 5.4.1
Votes
0
Found in
5.4.0b7
Issue ID
772199
Regression
Yes
[Shuriken] Meshes are not scaled at all on world simulation space
Steps to reproduce:
1. Download and import attached project.
2. Open scene: main.
3. Click on particle system.
4. Change simulation space between world and local.
Expected result: Nothing changes.
Actual result: On world simulation space, particles are not scaled.
Regression from: 5.4.0b5 (9e4e230b6d3e)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Add comment