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Won't Fix
Votes
1
Found in
2020.3.46f1
2021.3.21f1
2022.2.12f1
2023.1.0b9
2023.2.0a7
2023.3.0a3
Issue ID
UUM-30470
Regression
No
Playable.GetTime() returns same value for an additional frame after calling Playable.SetTime()
How to reproduce:
1. Open the attached Project "SetTimeTest" and load Scene "SampleScene"
2. Enter Play Mode
3. Click on the Game View 3 times
4. Observe the Console
Expected result: The second log of "Time after Play" does not show 0
Actual result: The second log of "Time after Play" shows 0
Reproducible with: 2020.3.46f1, 2021.3.21f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a7
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation