Search Issue Tracker
Won't Fix
Under Consideration for 2020.3.X, 2021.3.X, 2022.1.X, 2023.2.X
Votes
0
Found in
2020.3.46f1
2021.3.21f1
2022.1.0b9
2023.2.0a7
Issue ID
UUM-30414
Regression
No
CPU timing increases up to 6x times when opening the Material Inspector for a Shader with [PerRendererData] attribute
How to reproduce:
1. Open the attached “IN-35464” project
2. Enter the Play Mode in the “SampleScene” Scene
3. Toggle on the “Stats” preview in the Game view
4. Record the CPU timing for Graphics
5. Select the “GameObject → Canvas → Image” GameObject in the Hierarchy
6. Click the drop-down under the Shader field in the Inspector
7. Record the CPU timing for Graphics
8. Compare the timing records of the 4th and 7th steps
Expected result: The timing difference shouldn’t be more than 1ms
Actual result: The timing difference is ~6x times
Reproducible with: 2020.3.46f1, 2021.3.16f1, 2022.2.11f1, 2023.1.0b9, 2023.2.0a7
Reproduced on: macOS 13.0 (Intel)
Edit 03/20/2023: although the initial description says it is MacOs only, the attached screenshots are using DX11 API, therefore it should also be reproducible on Windows.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Resolution Note:
Thank you for reporting this issue. As we transition focus to UI Toolkit, we are no longer making improvements to IMGUI, including performance improvements.