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ScriptableObject field does not refresh immediately when deleted or set ...
How to reproduce: Open the attached project "Unity 2022.2.7f1 - Scriptable Object field delete and set to None doesnt update immedia... Read more
Crash on BurstCompilerService::CompileAsync when opening a project
Reproduction steps:1. Open the attached “repro-project“2. Observe the crash Reproducible with: 2021.3.16f1, 2021.3.20f1, 2022.2.10f1... Read more
[Windows] URP Game and scene view results in black screen on Windows (DX...
Reproduction steps:1. Open the project “BlackEditor”2. Observe Game and Scene views Expected result: Game and Scene views are with a... Read more
"Instructions should not read uninitialized value" errors when compiling...
Reproduction steps:1. Open the attached project “Shader_ERROR”2. In the Project window select “Assets/New Shader Graph.shadergraph”3... Read more
"DOTS source generators" error when using "#if" directives in imports
Reproduction steps:1. Open “MinProject“2. Enter Safe Mode if prompted (otherwise opening gets stuck at Completing Domain)3. Observe ... Read more
[Android] Breakpoints are stuck on "Evaluating" status and fail to retri...
How to reproduce:1. Open the user’s attached “UCTemplateToReduced” project2. Set a breakpoint at line 323 in the Assets/Script/Loadi... Read more
Combining Copy Depth, Render Scale and off screen target throws error
In a setup where a camera is rendering to an off screen texture and render scale is set to something else than 1. If a depth copy is... Read more
Crash on RaiseException when opening specific project
Reproduction steps:1. Open the attached project “CrashRepro“ Expected result: Project opensActual result: Editor crashes Reproducibl... Read more
[Android][Vulkan] URP and Built-in both crash when using MTR with Vulkan...
Steps to reproduce:1. Open the attached user's project "vulkanmrtcrash.zip"2. Open the SampleScene3. Switch to the Android platform4... Read more
Crash on alloc_handle traces when opening specific project
Reproduction steps:1. Open the attached project “CrashRepro“ Expected result: The project opensActual result: Editor crashes Reprodu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS