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[2021.3] UI elements lose their position when entering Play Mode, and th...
How to reproduce:1. Open the user’s attached “first-steps.zip” project2. Open the “5_ComplexHierarchies” Scene (Assets > Scenes &... Read more
Unity crashes on SpriteRendererTransformChangedJob when adding a new Gam...
Steps to reproduce:1. Open the attached project “IssueProject“2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter Play Mode4... Read more
Editor crashes on DynamicHeapAllocator::Allocate when importing an FBX a...
Steps to reproduce:1. Open the attached project “IssueProject“2. Reimport the “Assets/FBX/Bad.fbx“ FBX asset Expected result: The as... Read more
Crash on VFXCommandList::InnerRegister when entering Play Mode
How to reproduce: 1. Open the user attached project2. Open the “Main” scene3. Change the Game window aspect ratio to 21:94. Enter Pl... Read more
"Preset Type" field goes out of the "Select Preset" window
Steps to reproduce: Create a project Add 2D/3D game object Go to "Inspector" tab Select any component Click on preset icon Verify, t... Read more
Wrong Unity Editor's version displayed in the Unity Editor's title bar
How to reproduce:1. Create a new project in 2023.2.0a2 version2. Observe the title bar Expected result: The title bar says: “ /"Proj... Read more
“Screen.safeArea” reports the same width and height when changing betwee...
How to reproduce:1. Open the attached “Screen.zip” project2. Open the “SampleScene” Scene (Assets > Scenes > SampleScene)3. Ma... Read more
[Tile Palette] Multi-Drag-and-Drop Sprite asset creation location is non...
Steps to reproduce:1. Open attached project "Tilemap.zip" and scene "SampleScene"2. Open the Tile Palette window3. In Project window... Read more
Error in Console when creating a new Sorting Layer
Repo steps: Go to Edit > Project settings > Tags and Layers Click the drop down arrow in Sorting Layers Click the Plus button ... Read more
[Android] Keycode events aren't or randomly detected when triggering via...
How to reproduce:1. Open the attached “IN-34670” project2. Build and Run the “SampleScene” Scene on Android3. Connect the device via... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS