Search Issue Tracker
By Design
Votes
0
Found in
2018.2.5f1
Issue ID
1081647
Regression
No
Collider2D.Cast() and Rigidbody2D.Cast() return incorrect distance results
Repro steps:
1. Open user attached project
2. Enter Play Mode
3. Press "D" on your keyboard to move the Cube to the wall
4. Zoom in the Scene View and observe the Collision
Expected: The Cube stops exactly at the wall
Actual: There's some space between the Cube and the Wall
Reproducible with: 2017.4.11f1, 2018.2.9f1, 2018.3.0b2, 2019.1.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment