Search Issue Tracker
By Design
Votes
0
Found in
2018.2.5f1
Issue ID
1081647
Regression
No
Collider2D.Cast() and Rigidbody2D.Cast() return incorrect distance results
Repro steps:
1. Open user attached project
2. Enter Play Mode
3. Press "D" on your keyboard to move the Cube to the wall
4. Zoom in the Scene View and observe the Collision
Expected: The Cube stops exactly at the wall
Actual: There's some space between the Cube and the Wall
Reproducible with: 2017.4.11f1, 2018.2.9f1, 2018.3.0b2, 2019.1.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment