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By Design
Votes
0
Found in
2018.2.5f1
Issue ID
1081647
Regression
No
Collider2D.Cast() and Rigidbody2D.Cast() return incorrect distance results
Repro steps:
1. Open user attached project
2. Enter Play Mode
3. Press "D" on your keyboard to move the Cube to the wall
4. Zoom in the Scene View and observe the Collision
Expected: The Cube stops exactly at the wall
Actual: There's some space between the Cube and the Wall
Reproducible with: 2017.4.11f1, 2018.2.9f1, 2018.3.0b2, 2019.1.0a1
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