Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2017.4.3f1
Issue ID
1077857
Regression
No
"FilePathAttribute" class calls an API method "get_unityPreferencesFolder" from its constructor, resulting in an exception error
Reproduction steps:
1. Open "New Unity Project.zip" project
2. "Bug Report" -> "Reproduce"
Expected Result: No exception errors should be outputted because attributes should not use protected API methods in their constructors
Actual Result: An exception is thrown "get_unityPreferencesFolder can only be called from the main thread." because attributes use protected API methods in their constructors
Fixed in: 2019.2.0a2
Reproduced with: 2019.1.0a1, 2018.3.0b2, 2018.2.9f1, 2018.1.9f1, 2017.4.11f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entering “NaN” or “Infinity” values in Game Object Brush Orientation value fields spams Quaternion-related errors in the Console and persists unless value is undone in Tile Palette window
- An InvalidOperationException is thrown in the Editor when using On-Tile Rendering with the Mock HMD plug-in
- Unity UI does not trigger "OnFocusLost" and doesn't refresh when focusing on other Windows in the Editor
- Project Auditor's settings cannot be searched in the Preferences window
- Crash on SerializableManagedRef::CallMethod when performing various Unity operations
Add comment