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Unity crashes when mono tries to access something from Jit table
Unity crashes when mono tries to access something from Jit table. Note: I've attached callstack retrieved from Unity.DMP (file attac... Read more
Editing curve key value in animation changes labels alignment in animato...
To reproduce:1. Open Animator and Animation windows2. Open scene '111'3. Select Directional Light game object in the Hierarchy4. Swi... Read more
[WIN] Standard Shader takes up more memory in standalone build than in t...
How to reproduce: 1. Open attached project2. Open scene CS.unity3. Build to Standalone and run4. Attach profiler5. Go to Profiler -&... Read more
Unity fails to import native file from Cinema 4D R18
Steps to reproduce: 1) Create a new project in Unity2) Open C4D3) Save a native file from C4D to Unity's Asset FolderNote : You shou... Read more
[ReflectionProbes]Baking environment reflection probes corrupt on OSX
On OSX baking environment reflection probes are corrupt if done from the lighting window, normal reflection probes seem to be fine. ... Read more
Baking with Final Gather on causes shadow artifacts
Steps to reproduce:1. Download and open the attached project2. Open scene "final_gather_artifact"3. Bake lighting Expected result: l... Read more
SafeIP forces Unity to crash in Home screen
Reproduction steps:1. Install SafeIP (https://www.freesafeip.com)2. Run Unity. Expected result: Unity launches.Actual result: Unity ... Read more
Metal: Error creating pipeline state (VR/SpatialMapping/Wireframe) when ...
To reproduce:1. Create new project2. Add cube to scene3. Change cube material to SpatialMappingWireframe4. Notice that console is sp... Read more
ParticleSystem.Simulate exhibits stutter / weird behaviour after duration
To reproduce:1. Open attached project2. Run scene Actual: ParticleSystem.Simulate will exhibit stutter behaviour if the simulation t... Read more
[Regression][Lighting] Rendered Ambient Intensity default value in 5.6 i...
1. Open Unity;2. Create new project;3. Add some simple gameobjects (plane, cube) to the scene;4. Observe directional light intensity... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used