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[DX11] SAMPLE_DEPTH_TEXTURE returns zero on windows standalone
Steps to reproduce: 1. Open attached project 2. Open scene "shadow" 3. Make sure that DX11 is enabled 4. Run the scene and notice t... Read more
[Collision] Lifetime loss on collision feels like it is subtracting too ...
Particle lifetime loss upon collision looks to be taking away too much lifetime. Repro steps: 1. Open LifetimeLoss scene from attac... Read more
[RotationBySpeed] Particles rotate at the same speed, regardless of thei...
Rotation by speed does not affect the rotation rate of particles based on their speed. Repro steps: 1. Open RotationBySpeed from at... Read more
Crash on fxShader_JPEG_DECODE_SSE2 when loading the project
To reproduce the issue follow the steps: 1) Open user attached project 2) Observe project loading progress 3) Crash should occur R... Read more
[Inspector] Moving camera via inspector variables spikes calls in Inspec...
Moving a camera via inspector transform position variables spikes calls (up to 130k) on Enumerator.MoveNext in InspectorWindow.DrawE... Read more
Mac: All axises are displayed as ‘axis 0’ on Input configuration dialog ...
1. In Input Manager modify any existing or create new Axes with the next parameters: - Type = Joystick Axis - Axis = any axis except... Read more
Mac: All input for Xbox 360 (and Logitech joystick) are displayed as sam...
1. Build & Run the project for PC, Mac & Linux platform 2. Open Input tab in the appearing Configuration dialog 3. Double-click on a... Read more
"Unable to unroll loop" - Error while compiling custom shader
Steps to reproduce: 1. Open "Case-790263 repro" project 2. Open "test" scene 3. Click on Terrain.shader 4. Compile Terrain.shader 5.... Read more
[VR] Crash with OculusUtilities when VR support is off
Steps to reproduce: 1. Create new project 2. Import package from https://developer.oculus.com/downloads/game-engines/1.3.2/Oculus_Ut... Read more
[iOS][GLES2] Artifacts appears on shadows when useScreenSpaceShadows = 1
1. Open project from link below 2. Set useScreenSpaceShadows to 1 in GraphicsSettings.asset 3. Build to iOS with GLES2 4. Create new... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The composition string is not cleared and is transferred to another Input Field when the previous Input Field loses focus in the macOS Player
- ShadowCaster2D does not update when using Sprite flipbook animation
- PropertyField with range attribute triggers change event when the value didn't change
- [Android] Soft keyboard is missing the "OK" button on Android
- The Profiler ignores a modified targetFrameRate when profiling Edit mode