Search Issue Tracker
Fixed in 5.3.6
Votes
0
Found in
5.3.0f4
Issue ID
790024
Regression
No
[DX11] SAMPLE_DEPTH_TEXTURE returns zero on windows standalone
Steps to reproduce:
1. Open attached project
2. Open scene "shadow"
3. Make sure that DX11 is enabled
4. Run the scene and notice that shadows being rendered
5. Build and run standalone
6. Notice that scene is completely black
Not reproducible with DX9, OpenGLCore, GLES 3.0
Reproduced with: 5.1.4f1, 5.2.4f1, 5.3.4p4, 5.4.0b16
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment