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Texture2D.GetPixel ignores Tiling and returns a color as if the texture ...
The project has a Sphere that casts a ray at the textures and calls Texture2D.GetPixel at collision point, but when its cast at a te... Read more
Bug reporter doesn't launch
Steps to reproduce:1. Open Unity editor2. Click on Help> Report a bug... in editor Results: Bug reporter doesn't launch Note: ..\... Read more
[Linear] HDR texture preview is darker than real image in Linear color s...
Prerequisite:You'll need to install tool that opens .hdr files (photoshop, hdr viewer, etc). Steps to repro: 1. Open attached projec... Read more
[WebGL]"texImage2D: Requested size at this level is unsupported" on Fire...
Steps to reproduce:1. Open the project2. Build for WebGL3. Open the build with Firefox browser on a device with integrated GPU4. Try... Read more
[AssetBundles] Multiple sprite textures produce larger sized asset bundl...
When setting a texture to 'Sprite Mode: Multiple' the format that it is stored in an Asset bundle has changed since Unity versions &... Read more
Project Window's path bar displays information inconsistently when resiz...
Steps to reproduce:1. Open project2. Enter "t:texture" into project window's search field3. Observe the text bar while resizing the ... Read more
Finalizer causes Unity to crash when entering Play Mode
Reproduction steps:1. Open project. (Attached by user)2. Open new scene.3. Open TestScript.cs.(Assets -> Scripts -> TestScript... Read more
Script Updater fails to update gameObject.audio property
Try to import the attached project and you will get compilation errors saying that various properties and methods are not part of Co... Read more
[Shuriken] Circular reference crash when assigning a sub emitter particl...
Repro steps:1. Open Main scene from attached project.2. Select the Debris sub emitter (child of Particle System)3. In the inspector,... Read more
Profiler window colors are hard to separate
It is hard to read and separate some new colors in Profiler window like Scripts and Others colors or Native Memory and GI colors (co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used