Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0b14
Issue ID
789079
Regression
Yes
[Inspector] Moving camera via inspector variables spikes calls in InspectorWindow.DrawEditor
Moving a camera via inspector transform position variables spikes calls (up to 130k) on Enumerator.MoveNext in InspectorWindow.DrawEditor.
Repro Steps:
1) Open attached project and only scene
2) Move camera via transform/position variables in inspector
3) Observe lag (Open profiler and enable deep profile to see culprit)
Reproduces on 5.4.0b4, 5.4.0b14, 5.4.0b16
Does not reproduce on 5.3.x
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment