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[iOS] Xcode project loses framework references with Google Play Games pl...
When Google Play Games plugin is added to Unity project, it cannot be successfully deployed to iOS without removing and adding some ... Read more
[Cache Server] Preferences window becomes unresponsive if local cache wa...
To reproduce:1) Create new project2) Plug in external drive3) Go to Edit -> Preferences -> Cache Server4) Set location to that... Read more
Video produces green artifacts on Metal
To reproduce:1. Open the attached project2. Wait until the lighting builds (should be a few minutes at most)Notice that the screen h... Read more
Asset bundle includes another bundle instead of a reference
How to reproduce:1. Open user's attached project2. In editor, go 'Assets > Build Asset Bundles'3. Go to 'Project/Assets/Streaming... Read more
Some Hindi text gets displayed incorrectly in Unity
Steps to reproduce:1. Download and open the latest attached project("Hinditext.zip")2. Observe differences between Google translate ... Read more
ProceduralMaterial.isCachedDataAvailable returns true, but material is l...
"Do nothing and Cache" option should generate the material and cache the data, then that data can be reloaded. This does not work. S... Read more
[Android] Wrong behavior with external/internal Application.persistentDa...
Steps to reproduce: 1) Download attached project "FilePermissions.zip" and open in Unity2) In Player settings, make sure Write Permi... Read more
Crash when clicking on "Project" tab
Reproduction steps:1. Open the attached project2. Click on "Project" tab3. Editor crashes Note, that this project was created with 5... Read more
In WebL build UI panel not showing as in Game View
How to reproduce: 1. Open attached project2. Open "UIShower" scene3. Look at the "DragAndDrop" panel and play it4. Build and Run it ... Read more
Memory leak when playing scene
To reproduce:1. Open attached project2. Open the "Cinema" scene3. Disable the Video Player component in the Screen object4. Play the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used